Black Sheep, How did it re-define MO genre?

PC game

They boast the great action and graphics that are created using the remodeled engine. they raised Havok Vision Engine to some Higher than normal level beyond console games.

Also, Character can run up the wall and do infinite combos. you should use and destroy objects to address monsters. you will see effects you've ever observed in other games.

Especially this is simply not like 'previously made' one-way action of past action MO games. this is a realistic game that everything is according to distance, direction, timing, strength, etc. a live physics effects. this can be the key weapon of Neowiz.

Park Seong Joon PD introduced technical problems, solutions, their development philosophy so as. Today's lecture has drawn a massive and impassioned response from the developers worldwide.

I talked with Park PD about CGDC lecture and black sheep.

How have you join China CGDC and progress leccture?

Now we have been cooperating with Havok very well to build up Black sheep. I guess Havok thought as we progress lecture together, chinese can have many interests in us.

Will there be anything special you prepared for CGDC lecture?

Most important thing is to make what most gamers like. but most people stop trying due to hard technical problems, high-cost, time etc and the game becomes so lame. but Black Sheep will break this prejudice to make new contents as possible. lecture is dependant on it.

Black Sheep was revealed on 05/22. it has sparked many people's interests. there have been many feedbacks. what impressed you?

There were many positive responses and many negative responses. what impressed me was "Black Sheep looks promising. this team makes many efforts to use new thing". we would like to say thanks with this type of response.

What was hardest happy to body out and the way did you solve it?

It had been Character Animation part. the particular level we demanded was actually greater than what we should expected in havok. since it is a western game engine numerous functions were dedicated to console games.

For instance, there isn't any a positive change in character costume in console games. but black sheep has numerous various custumes and contents concentrating on PvP. We'll add new functions in havok engine since it is centered on console games. the good news is they solved most problems.

Can you cooly appraised Havok Vision Engine to produce a next genaration game?

Havok Engine has great performance. it helped Black Sheep a lot. Vision Engine is inconvenient as can compare to Unreal Engine, Cryengine. plus side to havok vision engine is always that module is very good and then we can add new function quickly. it's great flexibility.

What can foreign developers talk about black sheep? which one can they like of black sheep?

It absolutely was much like korean gamers. 'Fresh, New'. 'This will be the game that did overcome Online Game's technical limitation everyone thought' etc. it is really an sport nevertheless it has the amount of console games action. therefore many the united states console game information mill calling us. they think it could be the web game for console.

Please tell me in regards to the progress in Growth and development of Black Sheep and future plan.

We finished R&D on basic combat system. now we are adding classes and new action and has for each and every class. we have been adding normal dungeons you enter and kill mobs and boss monster but we have been working to make new dungeons unlike other games.

PC game

For instance, it is a dungeon you should use traps, devices than using skills of each and every class. we are gonna start first CBT on 2014/03~04/.

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